AI Insights · Timothy · October 2024
Top 5 Dinosaur Games Performance in Poland Q3 2024
Explore the Q3 2024 performance of the leading dinosaur games in Poland, showcasing trends in downloads, revenue, and active users on a unified platform.
In the third quarter of 2024, the dinosaur games category in Poland saw varied performance across the top five apps, according to data from Sensor Tower. Here's a closer look at each game's trends in downloads, revenue, and weekly active users.
Mecha Domination: Rampage from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed a consistent increase in weekly revenue, peaking at around $6K in early August before experiencing a decline to approximately $3.5K by the end of September. Downloads started strong with over 4K in early July but steadily decreased to just over 1K by the end of the quarter. Weekly active users remained relatively stable, fluctuating between 10K and 13K throughout the period.
Jurassic World™: The Game by Jam City, Inc. had a spike in revenue in the second week of July, reaching approximately $4K, before gradually decreasing to around $2K by the end of September. The game's downloads peaked at nearly 1.8K in early July and then declined to around 800 by the quarter's close. Weekly active users saw a slight decline from nearly 7K to about 5.9K.
Jurassic World Alive, also from Jam City, Inc., experienced fluctuating revenue, with a high of $1.5K in early September and a low of around $570 in late July. Downloads peaked at over 1.4K in July but fell to approximately 400 by the end of September. Active users showed a decline from about 4.9K to 4.3K over the quarter.
Crazy Dino Park by Infinite Dreams Inc. maintained steady revenue, with a slight peak at $1K in late July, and ended the quarter around $650. Downloads were relatively stable, mostly hovering around 800-900 per week. Weekly active users remained consistent, averaging around 6.5K to 6.1K throughout the quarter.
Finally, Primal Conquest: Dino Era from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw a decline in revenue from approximately $960 in early July to around $310 by the end of September. Downloads began at over 2K but dropped sharply to just over 120 by the quarter's end. Active users also decreased from about 2.8K to 1.6K over the same period.
For more detailed insights into these games and their market performance, visit Sensor Tower's platform.